

However when I was back in the Hub I happened to be talking to the head merchant who sets up V13 caravans for you (in the same area as the Children Cult's Hospital) and found that I had the option to send out water to the vault again. I'm using the Steam version of fallout, which appears as v1.2 in the main menu.īasically my problem is that I went to Necropolis, nabbed the water chip, handed in the quest and was sent back out after the Mutants by the overseer. Other quests may have different flags set up, so this fix may not work.Hi all, I was wondering if anyone could help me with this bug - I tried both googling and searching here for an answer and found people with the same problem, but unfortunately no solution. I've only tested this for Tactical thinking. Resetquest, and setstage 10 and the quest should be good to go. I personally used Nexusmods and enabled my mod there.ġ0.

Make sure that at the bottom of messages page that you are brought to, the bottom confirms that it has saved.ĩ. Make sure the box is checked and hit Ok.Ĩ. For the mod that you named, right click and hit edit. Find DNAM-General, there should be a flag for Run Once. Right hand side should be highlighted a light green with two columns, one for the original game files and one for the mod that you are creating. Select new file, name it to whatever you want. Right click on 107a1c, and then click "Copy as Override to".

Feel free to pm me if you want me to walk you through it.Ģ. This may seem intimidating, but it's actually relatively easy. This is a guide for those people that can't load a previous save. So here is a guide on how to make a mod to change that. As Some said, the issue is that Tactical Thinking is flagged to run only once.
